

The more you expand your course and attract more golfers, more buildings and other options become available. You must hire enough employees to maintain the course, provide golfers with drinks, and even hurry along those players who take too long on the hole (thereby upsetting other golfers who are waiting to play). Similar to other please-the-consumer games like Theme Park and Rollercoaster Tycoon, you will have to pay close attention to the happiness of golfers.

SID MEIER SIMGOLF FULL
As soon as you open your first hole, golfers will begin to appear, and it won’t be long before your course is full of flying miniature golf balls and amusing speech bubbles from golfers who talk in the now-legendary “Simese” speech The Sims fans will feel at home with. The game automatically calculates the par for every hole you design, and shows you the route golfers will take. Sid Meier’s SimGolf is essentially a golf course/club simulation that lets you design your own courses, manage the golf club, and even play your own creation. That game is Sid Meier’s SimGolf, a veritable tour de force that combines Sid Meier’s skills in crafting an accessible and challenging strategy game engine with Will Wright’s by-now famous digital people from The Sims (which I actually don’t think is a very good game). It should come as no surprise to anyone, then, that the combined talents of Sid Meir and Will Wright – arguably two most well-known names in the industry today – would produce something special. Computer games are no different: great designers, not the companies themselves, are what guarantee a good game. Hence, blockbusters from Disney, Miramax, Universal or any other studio would be nothing without the talented directors and crew behind them. Good movies are made by good directors, not big-name studios (although certainly the studios’ deep pockets are necessary to fund ambitious projects).
